Half Life 2 Cinematic Mod Alyx Room

Cinematic mod is a GREAT mod - the amount of new content, redone graphics, reshades is just outstanding, the sole fact that the mod was created by one guy is just unbelievable people just shunned by the fact how frivolously author came up with original material (remember, Half Life 2 has the status of a golden cow). 37 votes, 19 comments. 154k members in the HalfLife community. Welcome to /r/halflife. You have chosen, or have been chosen to subscribe to. The result would be similar to what the Cinematic Mod is: a graphics blockbuster, redesigned to the typical game to movie adaption with an orchestral soundtrack and beautiful people everywhere. A graphical / music total conversion of the Half-Life 2 storyline. You need Half-Life 2 + EP1 + EP2 and a 64Bit windows system to play this modification.

  1. Half Life 2 Cinematic Mod Alyx Rooms
  2. Half Life 2 Mods Pc

Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete

Half

Half-Life 2 Cinematic Mod v10.2 improves the appearance of the Half-Life 2 series by using a modified Orange Box Engine. This complete collection includes the CM v10.0 beta engine, patch up to full version, and another to v10.2. CM v10 brings large visual improvements to environments with true HDR, increased visual range, and amazing graphics that rivals any modern game. Now includes a character skin selector and improved audio and music.

Note:

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-The Cinematic Mod v10.2 HD is a 12 GB file that takes time to download.

- Highly recommended with a

64-bit Windows OS

with minimum of 4gb of ram, dual core CPU, and high end 512MB video card. Works on 32 bit windows but unsupported.

Purpose of this mod:

Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows

Enhance the old HL2 maps with HDR, blooming, color-correction, new props

Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays

Give the HL2 trilogy a more stressed, darker and uncomfortable look

Enhance the soundtrack with a semi-dynamic new hollywood-style music

Add optional HD characters

Add more replay-value

History:

CM 10 FINAL

Reworked the facial expressions on HD Gman

Fixed eyes movement on HD Gman

Tweaked some nature textures

Some small map improvements

Fixed wrong ai node file in ep2

Added one missing EP2 map, that was giving AI errors in previous versions

Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)

Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.

Added V60 Lima HD Alyx

Increased the ragdoll lifetime

Updated to Source Engine 14 Build 3943

Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)

YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT

CM 10 RC

Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model

Half Life 2 Cinematic Mod Alyx Rooms

FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)

Some reworks on several maps

Some performance tweaks

Improved Phong Settings on HD (Lima) Alyx

Cinematic

Improved or corrected textures on HD civilian models

Some new or updated textures

(GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)

CM 10 Beta 3

Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)

Life

Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details

Some new textures, some old reworked with better ones

V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)

Some bugfixes + Some script updates (NPC response system)

CM 10 Beta 2

Reworked foliage and environments on some EP1 and EP2 maps

Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition

Performance-Fixes for some HL2 Open-Area maps

Brightened up the flashlight

Life

CM 10 Beta 1 (First puplic beta)

MAJOR rework of all human models and maincharacters

Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face

Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)

Alyx got a pistol laser sight system

Optimized LOD system on HD models

New HD-textures / HD-props

Reworked old Hires-Textures with more efficient HD-overlays

Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera

Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)

First implementation of a fully dynamic soundtrack framework (experimental)

Killed some background music (Less is more)

Tweaked the new running effect (reloading and shooting possible while running)

Several bugfixes

Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit

Life

CM 9.7 (non-public)

Engineupdate to Build 3740

Added new ConVar 'ff_new_running' for toggling the new run-effect

CM 9.6 (non-public)

Added dynamic muzzle flash effects (New ConVar 'ff_dynamic_muzzle' for toggling)

Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).

Added some new HD Civilian models

Fix: Small bugs in several maps

CM 9.52 (non-public)

Recompiled the HD civilians for better Eyes movement

Increased Bump and Specular maps on female characters

Sound drops or crackling:

If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9hl2cfg FAKEFACTORY_CM9episodiccfg FAKEFACTORY_CM9ep2cfg directories. Try different value like snd_mixahead '0.2' or snd_mixahead '0.4' for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.

Microstutter and Heapsize:

If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe' -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB

Setup.exe and virus warning:

Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.

Technical info:

This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!

Hardware requirements:

DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)

3 GB RAM (4Gb recommended)

Software requirements:

Fully installed STEAM Client; You can't start the mod without STEAM running.

Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.

Used software or this mod:

Adobe Photoshop CS2

3DS MAX 8

E-Frontier Poser 7

Microsoft C++ Visual Studio 2005

Powerbasic 8

VALVE Source SDK

Sony Soundforge 7

Sony Vegas 7

Crazy Bump 5

Cannonfodders SDK tools

entspy

vmex

Autoplay Mediastudio Pro

Setup Factory

Used texture resources:

Majang.com

3d.sk

Dosch

environmenttextures.com

Own photos

Used model resources:

contentparadise.com

efrontier.com

daz3d.com

Anton Kisiels Apollo Max

Donations:

Half Life 2 Mods Pc

Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.

It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself.

http://cinematicmod.com/donate.php