Beta NiGHTS [1.1 NiGHTS] (v1.2) Details »» | ||||||||||||||||||
Beta NiGHTS [1.1 NiGHTS] (v1.2)
Developer Last Online: May 2020
These are the NiGHTS Sprites that were officially used in SRB2 Kart's bonuschars from versions 1.0.4 to 1.1. As of 1.2, they have been replaced, so I have decided to revert this back to the separate WAD that it once was for whoever prefers these sprites. This is both the last contribution I will make to SRB2 Kart, and the last direct interaction I will likely have with this community. If anyone wishes to port these sprites to the upcoming SRB2 Kart version 2.x, they are free to do so, but do not expect me to help them. From this point on, I am done interacting with the Kart community. To get SRB2 Kart's included NiGHTS OpenGL model to work with this, add the line to your mdls.dat. What follows now is the original post made here, for archival purposes. __________________________________________________ ______________ This felt fitting to make, given SRB2's history of containing NiGHTS homages. Boasting a speed value of 7 and a weight value of 2*, NiGHTS is ALMOST as fast as Sonic, but not quite. This is compensated by slightly better acceleration. NiGHTS was sprited in a way that takes advantage of the more varied, contrasting color choices available in SRB2 Kart. No coding magic utilized here. The 'pomegranate' and 'dusk' colors in particular give appearances close to NiGHTS's standard color scheme. I had wanted to release this days earlier, but struggled to find proper voices. I wanted the voice from the Wii game, Journey of Dreams, so the character would better fit with alongside the other Sonic Team characters, but failed to find enough usable material. I also tried looking through Sonic & All-Stars Racing Transformed, but looking for any specific character's voice clips in that game's files proved to be an impossible nightmare. (no pun intended) In the end, I used the three tiny voice clips that existed for NiGHTS in the original Saturn game, and following the advice of an in-game chat, just filled out the rest of the 'voice lines' with appropriate sound effects from the original game, as well. The sounds were ripped from the game through the sound test, using the SSF emulator. Changelog: Download Now
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