Age Of Empires 2 Definitive Edition Best Civilization

Age of Empires II: Definitive Edition game guide focuses on Byzantines Civilisation. The guide will give you some strategical tips, special civilization bonuses, team bonus, unique unit for Byzantines Civilization in Age of Empires II: Definitive Edition game. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

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Byzantines

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Special Civilisation Bonuses

  • Buildings gain +10% HPs in Dark Age, +20% Feudal Age, +30% Castle Age, +40% Imperial Age
  • Camels, Skirmishers, Pikemen, Halberdiers are cost -25%
  • Fire Ships +20% Attack
  • Advance to Imp Age costs -33% (667 Food and 536 Gold instead of 1000 Food and 800 Gold)
  • Town Watch Tech free

I figured I'd ask the community for help. I've tried the most recent civilization quiz I could find, which is Spirit of the Law's version two quiz, of which gave me the 'best' compatible Civilizations from my answers: Byzantines, Persians, Koreans, Franks, and Huns. I've been playing the Byzantines many times and it gets boring playing the Defensive civilization. They're a jack of all trades. Much like the Burgundian Vineyard, Scutage is a one-time bonus that can save a crumbling civilization. Age of Empires II: Definitive Edition - Lords of the West will debut on Steam and other digital marketplaces on January 23, 2021, for $9.99. The is a list of Pros and Cons about the Age of Empires II: Definitive Edition. Intro I have been playing age of empires on and off since it came out in 1999, after trying the DE edition I believe some features made the game drift a bit from the original classic The following is a list of Pros.

Team Bonus: Monks heal 50% faster

Melee 102 ntsc iso. Unique Tech: Logistica – Cataphracts do trample damage

Unique Unit: Cataphract (Anti-Infantry Cavalry)

The Cataphract is the unit with the fewest weaknesses. They have a bonus attack against infantry units, making them an ideal defence force. Despite having a disadvantage when it comes to facing Heavy Camels and Mamelukes, the Cataphracts are effective against all units, making them a force to be reckoned with. Still, keeping some infantry with them would be wise seeing as Halberdiers can still be a threat to Cataphracts. Windows 8.1 iso with.

The Persian War Elephant will be able to defeat Cataphracts with ease thanks to their high attack and HP. Just make sure not to attack with less than 10. A large force of cataphracts can take down 5 war elephants without much difficulty, especially if there are several castles and monks in the general vicinity. Archers, Hand Cannoneers and Scorpions also have a slight advantage thanks to a lower pierce armour on the Cataphracts part.

Tips:

“Logistica: Cataphracts cause trample damage”

Also adds +6 to the Cataphract bonus against infantry (9 to 15 for non-elite/12 to 18 for elite); a fully upgraded Elite Cataphract kill a FU Gothic Halberdier in only two hits.

It is worth noting Cataphracts/Elite Cataphracts got 12/16 bonus defense against anti-cavalry/anti-unique units, making them immune against non-heavy Camels, Mamelukes, Samurais…and only taking small bonus damage from Heavy Camels and Pikemen.

Though it’s not a good idea to face large groups of Halberdiers with FU Elite Cataphracts as they still suffer from 16 bonus damage from halbs, go with Archers/Skirms or Hand Cannoneers to deal with them.

4k video downloader 3.7. “Elite Cataphract upgrade: Upgrades your Cataphracts and lets you create Elite Cataphracts, which are stronger and better armored”

Both got exactly the same base armor: 2/1.

This is the ending of Age of Empires II: Definitive Edition Byzantines Civilization Guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

Empires

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This guide covers the stats and capabilities of all Civs in Age of Empires: Definitive Edition and their respective Tech Trees.

Intro

Hello everyone, and welcome to my latest guide.

This one will aim to be a reference for anything you might want to know about each civilisation, starting with thier Racial architecture (there is 4), Passive Civ Bonuses, and eventually, good strategies to perform with each Civ.

This is not Age of Empires 2, both in its lack of Unique units, and its sprites. This comes with a host of problems and imbalances, but if we accept that this game is but the embryo of what became Age of Empires II, arguably the best strategy game of all time, then I’m sure we can all get along and have a great time.

While AoE II’s theme was very much focused on the medievil period, the original takes on the Ancient Classical epochs. This is reflected in both its choice of Civs, but its technology as well. So no Gunpowder, Trebuchets, and Bombards for you mid-maxxers, get rekt!

Basics

Unlike Age of Empires II, and III, the original does not feature a unique unit mechanic. This means that essentially, all factions features significantly less variance between them, for better or for worse. Each Civ instead has its own Passive faction buffs which increase their stats in a number of ares.

For example:

The Greek Civilisation have a passive buff to their Academy Units which allow them to train them 30% faster and 20% cheaper.

This automatically makes this a very aggressive faction as they can choose to rush in Early game or flood the enemy in the later Epochs. Think the Goths from AoE II.

This generally means that factions with stronger Civ bonuses, if we ignore player skill and micro of course, will win on that particular merit, since the stat advantage will start to count for more and more.

Greeks

Civ Perk
Academy units have +30% speed and are 20% cheaper
War ships have +20% speed

Strategy:

The Greek Civ are strong geared towards utilising their academy, with the second strongest Academy in the game (Next to Macedonians). They have access to all Academy units, as well as most of their upgrades, on top of an incredible buff to their cost and speed by their Civ bonus.

  • Greek Barracks and Archery Ranges have very little in the way of units after Tool age, and completely lose their effectiveness after that. This being the main weakness of the Greek Civ.
  • Greek Temples and Docks are however, also very good, with all units (except fire Gally) and most upgrades being available.This coupled with the Greek’s Civ bonus make them a decent force on the water. The only upgrades that are missing from the Temple (Monotheism, Zealotry, and Sacrifice) are not crippling to not have access to.
  • Upgrades: The Greek have access to all upgrades except Metallurgy. This is no great loss since by the Iron Age, you will be looking to bring out the Centurion, which has more than enough attack power, coupled with the Civ buff of 20% cheaper units, you should find yourself with higher numbers than the enemies of the same quality.
  • Economically, the Greeks have one of the strongest economies in the game. With all Market upgrades, you will be able to hold your own against any civ, with ones with strong Civ bonuses slanted to economy.

Overall: Very much a late game Civ. The Greek’s poor early-game means you will be on the defensive until Bronze age at least, whereupon you may start to boom out and crush them with your strong economy. However, if you do somehow run out of Gold, you will have a hard time producing units, since almost of your units will require it.

Rating: 3.5/5

Minoans

Civ Perk
+2 Composite Bowman range
+25% Farm production
-30% Ship cost

Strategy:

  • In keeping with their island theme, the Minoans are a top tier naval faction, having access to almost every sea-based upgrade and unit in the game. Their Bonus to farms adds a small incentive to players who enjoy booming, but isn’t necessarily big enough to warrant going for that strat every time.
  • Their bonus to Composite Bowman range makes for a reasonable bronze age rush tactic which you should exploit.The Minoans have access to slingers which make an effective ranged unit to harry the enemy during the tool age, but suffer in the Iron age as they do have access to Legions, so I advise not investing heavily into melee infantry unless pressed. There temple is also one of the worst in the game, having no access to upgrades or Civ bonuses, don’t bother.
  • Minoan cavalry are also adequate but will quickly fall behind other Civs, as they do not get Chariots, or any other Iron Age level cavalry. Best used as a an early Bronze age unit to utilise until you have acquired composite bowmen.
  • In the Iron Age, the Minoans have a reasonable arsenal of weapons at their disposal. They have access to all siege weapons which will allow they greater variance if late game is drawn out. They can also easily hold their own with their centurions.
  • Economically, the Minoans can hold their own in all ages, with a strong early game (in sea based maps) by utilising their Civ bonus of cheaper fishing ships, as well as access to all economic upgrades.

Overall: Decent overall faction, but strongly slanted towards naval combat. On land, the Minoans will basically be carried by their very strong Composite Bowman, and good variety of siege units. Consider building forward bases to counter the slow movement speed of your long ranged units.

Rating: 4/5

Phoenicians

Civ Perk
All elephant units are 25% cheaper.
Villagers +15% woodcutting.
Catapult Triremes/Juggernaught fire rate increases by +30%.

Strategy:

A very slow and ponderous Civ, with a very nasty End-game; the Phoenicians are strictly an Iron Age civilisation. Although they do have some Bronze age utility, with access to Chariots and other cavalry units, there main strength lies in their strong Iron Age Technologies and their ability to churn out War Elephants. First you have to get their though.

  • One of the strongest Navies in the game. With a +30% rate of fire on Catapult Triremes and Juggernaughts. You will be looking to gain control of the sea as a line of resources, and to deny your opponent space.

Their largest weakness is both in their complete lack of Early-Game, and their complete absence of siege weapons, making it difficult to assault a turtle’d up player.

Rating. 3/5

Egyptions

Civ Perk
All Chariot units have +33% health.
Priest have +3 range.
Gold mining +20% efficiency

Strategy:

Assyrians

Civ Perk

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Egyptian styled structures

Age Of Empires 2 Definitive Edition Best Civilization Ps4


+25% Archer Fire Rate
+10% Villager Speed

Strategy:

Sumerians

Civ Perk
+50% Stone Thrower, Catapult, and Heavy Catapult rate of fire
+15 Villager hitpoints
Farms +125 food.

Strategy:

Babylonians

Civ Perk
Walls and Towers have +75% hit points
Stone mining +20% + Carry +2 Stone
Priest rejuvenation +30%

Strategy:

Persians

Civ Perk
Villagers hunt food 30% faster + carry +3 Food
War Elephants and Elephant Archers move 20% faster
Triremes attack +25% faster.

Strategy:

Hittites

Civ Perk
Archery units have +1 damage.
Siege units have +50% hit points.
War Galleys and Scout Ships have +3 range.

Strategy:

Shang

Civ Perk
Villagers cost 40 instead of 50 food.
All walls have +75% hit points.

Strategy:

Choson

Civ Perk
Short/Broad/Long Swordsmen and Legion have +15/20/60/80 HP respectively.
Clubman and Axeman +5 HP
Towers have +2 range.
Priests costs 30% less.

Strategy:

Yamato

Civ Perk
+10% Villager speed.
-20% Cavalry and Horse Archer cost

Strategy:

Age Of Empires 2 Definitive Edition Best Civilization Reddit

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Age Of Empires 2 Definitive Edition Best Civilization

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